What would happen if the PlayStation 2 duplicated its power like the CPU GPU and memory RAM? What content removed from the beta of GTA San Andreas could be added?
If the PlayStation 2 (PS2) were to duplicate its power, including its CPU, GPU, and RAM, the implications would be significant in terms of performance and capabilities.
Potential Impact of Duplicating PS2 Power
Enhanced Graphics and Performance:
The PS2's original hardware features a 294.912 MHz Emotion Engine CPU and a custom Graphics Synthesizer capable of rendering up to 75 million polygons per second. Doubling these specifications could lead to improved graphics fidelity, higher frame rates, and more complex game environments, allowing for more detailed textures and better lighting effects
Increased Memory Capacity:
The PS2 has 32 MB of RAM and 4 MB of video RAM. Doubling this would allow for larger game worlds, more NPCs, and enhanced AI capabilities since developers could store more data in memory at once This would also enable more sophisticated physics simulations and richer gameplay experiences.
Broader Game Design Possibilities:
With increased processing power, developers could implement more advanced game mechanics and features that were previously limited by the PS2's hardware constraints. This could include larger open-world environments or more intricate storylines with branching narratives.
Content Removed from GTA San Andreas Beta
Several features were cut from the beta version of Grand Theft Auto: San Andreas before its release. If the PS2 had doubled its power, many of these features could have potentially been included in the final game:
Expanded Map Areas:
The beta version included additional areas that were ultimately removed from the final release, such as parts of San Fierro and Las Venturas that were less developed in the retail version
Additional Weapons:
Certain weapons that appeared in early builds were omitted from the final game. These could have added variety to gameplay and combat mechanics
"Hot Coffee" Mod:
This controversial mini-game was cut from the final release but remained in the code. With enhanced processing power, Rockstar might have been able to implement it in a way that was more polished or integrated into the main gameplay
Vehicle Customization Options:
Early versions hinted at deeper vehicle customization features that were simplified or removed in the final product due to performance constraints
More NPC Interactions:
The beta showcased a richer interaction system with NPCs, which could have been better realized with increased CPU capabilities.
In summary, if the PS2 had doubled its processing power, it would have significantly enhanced gaming experiences through better graphics, larger game worlds, and more complex gameplay mechanics. Additionally, several features removed from GTA: San Andreas could have been included or better executed in a more powerful version of the console.