The reason grenades in Call of Duty (COD) games do not have an excessively long throwing distance is largely due to gameplay balance and design choices. Here are some key factors:
: Grenades are designed to be effective at medium to close range, allowing players to clear rooms or objective areas without making them overpowered. If grenades could be thrown too far, they might become unbalanced, dominating gameplay and reducing the effectiveness of other weapons and strategies.
: While COD games are not strictly realistic, they aim to provide an immersive experience. Limiting grenade range helps maintain a sense of realism by making players engage enemies at closer distances, which can lead to more intense and tactical gameplay.
: Maps in COD games are often designed with specific routes and chokepoints in mind. Limiting grenade range ensures that players must navigate these areas strategically, using cover and positioning to their advantage.
: In competitive multiplayer, the limited range of grenades encourages players to move around the map, use cover, and employ tactical strategies rather than simply relying on long-range grenade throws.
Overall, the design of grenades in COD games is intended to promote a mix of strategy, movement, and direct combat, rather than allowing players to dominate from a distance.