In the game "Is This Seat Taken?", players are tasked with organizing groups of people according to their preferences. The game focuses on understanding and fulfilling the unique traits and desires of each character, such as wanting a window seat or avoiding someone with strong cologne123. However, there is no specific mention in the available information about guests who don't know their preferences or those whose preferences change over time.
Given the nature of the game, which emphasizes discovering and satisfying each character's distinct needs, it seems unlikely that characters without clear preferences would be part of the gameplay. Instead, players would likely focus on characters with defined needs to solve puzzles effectively.
If a scenario were introduced where guests' preferences changed over time or were unknown, it could add an interesting layer of complexity to the game by requiring players to adapt dynamically based on new information. However, this is not mentioned in current descriptions or reviews of "Is This Seat Taken?"123.