Europe at War

Europe at War

Description

Europe stands on the brink of the greatest conflict in history. It's 1936 - choose your nation and decide the fate of the continent. Europe at War is a turn-based strategy with a detailed map of Europe divided into 369 regions. Manage your economy, build factories and barracks, research technologies, forge alliances or declare wars. Three paths to victory: conquer all regions by force, unite Europe through diplomatic alliances, or build an industrial empire of 12 factories.


Key Features:

Europe at War — World War II Turn-Based Strategy Europe, 1936 The world doesn't yet know what awaits it. The Treaty of Versailles is crumbling. Germany is rearming. The USSR is industrializing. France and Britain watch with growing unease. Italy eyes the Mediterranean. Poland is caught between two fires. This is your moment. Choose a nation. Decide the fate of the continent. History is not predetermined — it's in your hands. What is Europe at War? Europe at War is a browser-based turn-based strategy game set on a detailed map of Europe in 1936. Inspired by grand strategy classics — Hearts of Iron, Victoria, Age of Conquest — the game brings the depth of the genre to a format that works directly in your browser, on your phone, anywhere. Each turn equals one month. Every decision has consequences. Every nation demands its own approach. 369 Regions. One Continent. Endless Possibilities. Europe's map is divided into 369 regions — from Iceland to the Caucasus, from Norway to Sicily. Each region is territory, income, a strategic position. Every border is a potential front line or an alliance boundary. This is not an abstract map. This is a living Europe on the eve of the greatest upheaval of the 20th century. 15 Playable Nations Each nation offers a unique start, unique neighbors, unique threats and opportunities. ?? Germany — industrial giant at the heart of the continent. Surrounded on all sides. Risky and thrilling. ?? USSR — vast territory, endless resources, but vulnerable western borders. ?? France — strong economy, strategic position, but sandwiched between Germany and Italy. ?? Britain — island power with scattered territories. Naval strength, diplomacy and patience. ?? Italy — ambitions of a Mediterranean empire. Difficult neighbors but advantageous position. ?? Poland — caught between Germany and USSR. The ultimate challenge for experienced players. Plus 9 more nations with unique starting conditions — Spain, Romania, Yugoslavia, Greece, Sweden, Finland and others. Unlock them by winning games or purchase premium access. Three Paths to Victory There is no single way to win in Europe at War. History takes different forms. Military Victory — capture all 369 regions. Classic conquest. Requires military power, correct strategy and patience. The hardest but most spectacular path. Diplomatic Victory — forge alliances with all surviving nations. No need to destroy anyone — you need to convince them. Requires gold, patience and the right moment for proposals. Surprisingly challenging for those who think diplomacy is easy. Economic Victory — build 12 factories. The quiet industrialist's triumph. While others wage war, you build. Requires defending your heartland and smart resource management. Deep Mechanics — Simple Controls Economy and Construction. Every region generates gold. Factories multiply income. Barracks enable troop recruitment. Airfields unlock aviation. Construction takes time — plan ahead. Combat System. Attack requires a formal declaration of war through diplomacy. Troops have energy — each attack and move costs 1 point. A clever player can chain multiple attacks in one turn, punching deep behind enemy lines. Aviation. Airfields let you build planes. Air strikes damage distant enemy troops. Range is determined by technology. Planes can be shot down — take calculated risks. Airborne Assault. A special tool for bold operations. Drop troops directly behind enemy lines bypassing the front. Requires a state of war and nerve. Diplomacy. Propose alliances, declare wars, negotiate peace. Allies share your vision — fog of war lifts over their territories. Allies join your wars if you're attacked. One diplomatic action per nation per turn — choose your moment wisely. Fog of War. You see only your regions and their neighbors. Enemy territory is hidden — you know which country owns it, but not how many troops are there. Intelligence through allies and technology changes everything. Technology Tree. Three development branches — military, economic, diplomatic. Aviation schools, long-range bombers, jet aircraft. Production efficiency, war economy, autarky. Intelligence and propaganda. Each technology opens new possibilities. National Focuses. Every 8 turns the game offers a choice of three random focuses — powerful one-time bonuses. Mobilization, five-year plan, assault, fortifications, conscription, aviation boost. The right focus at the right moment changes the course of war. World Events Newspaper. Important events — war declarations, alliances, peace treaties — appear as newspaper editions. Keep track of what's happening across the continent while you tend to your own affairs. 74 Achievements From simple first steps to the most demanding strategic challenges. Win by military path with each of the 15 nations. Form 10 alliances in a single game. Capture an enemy capital by paratroop assault. Win without declaring a single war. Collect all achievements and prove you're a true strategist. Fair Monetization The game is fully completable for free. Watching ads earns bonuses — gold, paratroopers. Purchases accelerate progress but provide no unfair advantages. Unlock new nations by winning games — no purchase pressure. Who Is This Game For? For those who've heard of Hearts of Iron but want something more accessible. For turn-based strategy fans who need a 15-minute game during a break. For those who love World War II history and want to rewrite it. For everyone who finds maps, armies and diplomacy genuinely interesting. Europe is waiting. What will your story be?


Instruction:

Choose a nation and start conquering Europe. Each turn represents one month of war. BASICS: Click your regions to select troops. Declare war through Diplomacy first — you cannot attack without it. Select Attack mode and click an enemy region. Troops have energy — each attack and move costs 1 point. ECONOMY: After each turn you receive gold from regions and factories. Build factories for income, barracks to recruit troops, airfields for aviation.