
Everything in DESCENT is procedural: the terrain is eroded by simulated water, the trail is route-found down the fall line and carved into the hillside, the trees, the sky and the music are all generated at boot. There are no downloaded assets — the mountain is built from a seed, the same one for everyone, so every rider races the same hill.
Keyboard: W/S or arrows — pedal and brake, A/D — lean, Space — pump/jump, R — restart, Esc — pause. Gamepad is supported. On the descent, braking before a corner and leaning through it is faster than dragging the brakes. Pump the backsides of rollers to gain speed without pedalling. Crashes cost seconds, not the run — get back on and finish. The default track is the ranked one: only it feeds the leaderboard.